Profile
Experience
Magic Media | Game Developer | Pogo, Electronic Arts
From 12/2023 to 09/2024 at Magic Media, Remote workDuring this period, we worked directly with the Pogo branch (Electronic Arts), a web platform dedicated to serving casual games. I was part of the engineering team dedicated exclusively to game development and maintenance. I also worked on the development of general-purpose tools, such as updates to the frameworks and SDKs used.
Monti Games | Game Developer | Pogo, Electronic Arts
From 05/2021 to 08/2023 at Monti Games, Elche, SpainDuring this stage, I had the opportunity to work for a large company alongside a complete team of professionals in various roles (designers, artists, developers, etc.) with the goal of developing a project for the Pogo platform. Not only did I work on developing the video game, but I also worked on support tools, such as the game balancing simulator.
We conducted a complete refactoring of the project with the goal of improving its performance and ease of maintenance. We implemented new features, migrated client logic to the server side, improved player synchronization, allowed restoring game states after abandonment, and fixed bugs.
We developed this game from scratch, and I was involved in various tasks during development, including client and server logic and mechanics, game state restoration, matchmaking, rewards, FTUE, performance improvements, and bug fixes, among others.
It was my first project, and I joined it at an advanced stage of development. It involved a graphical and mechanical update of an existing game on the platform. My main focus was on providing support, primarily on the client side. This experience helped me become familiar with the team's working methodology and the frameworks used.
Frasquito Games | Game Developer | Independent Projects
From 01/2018 to 05/2023 at Frasquito Games, Albacete, SpainDuring this period, I focused on developing personal projects with the aim of honing my skills as a programmer and developer. This focus allowed me to enrich my professional portfolio. To showcase these projects to the public, I created my own brand, Frasquito Games, along with its corresponding website, where I have shared these projects for free.
I carried out a project that spanned the entire software development lifecycle, culminating in its successful release in the market. As a result, I achieved over a thousand downloads and an impressive rating of 4.9/5. During the development process, I chose to use the PhaserJS framework to create the application.
I developed a video game in just two weeks to test the capabilities of the Cocos Creator engine. This game features a variety of scenarios, each with several difficulty levels. The core of the game is based on mini-games that use physics mechanics, adding an additional challenge element.
Other Projects
At frasquitogames.com, you can find more projects that I have independently developed. These projects cover a wide variety of genres and mechanics and are available to play for free.
Education
Bachelor's Degree in Multimedia Engineering
From 2012 to 2017 at the University of Alicante, Alicante, SpainScience and Technology High School
From 2010 to 2012 at IES Herminio Almendros, Almansa, SpainTechnologies
Frequently Used Engines and Frameworks
- Cocos Creator
- Unity
- Godot
- PhaserJS
- SFML
Frequently Used Languages
- JavaScript
- C/C++
- C#
- HTML
- CSS
Commonly Used Tools
- Git
- Perforce
- Slack
- Jira
- Basecamp
Skills
- Native Spanish
- Medium English
- Teamwork
- Proactiveness
- Self-management