Profile

My name is Ruben Rodriguez Pardo. In 2017, I graduated as a Multimedia Engineer from the University of Alicante, Spain.

After graduating, I decided to enhance my skills as a game developer. In this process, I founded my own brand, Frasquito Games, under which I publish independently developed projects.

A few years later, I deemed it the right time to take the leap into the professional world. For more than three and a half years, I have worked as a video game developer at companies like Magic Media and Monti Games, carrying out projects for third parties and collaborating with leading companies in the industry, such as Electronic Arts.

Experience

Magic Media | Game Developer | Pogo, Electronic Arts

From 12/2023 to 09/2024 at Magic Media, Remote work

During this period, we worked directly with the Pogo branch (Electronic Arts), a web platform dedicated to serving casual games. I was part of the engineering team dedicated exclusively to game development and maintenance. I also worked on the development of general-purpose tools, such as updates to the frameworks and SDKs used.

Pogo Slots

Expansion, redesign, and new video game

It was my first experience working with slot-type games. We expanded the video game with a new title, enhanced the lobby, improved the user experience, and broadened the content.

Monti Games | Game Developer | Pogo, Electronic Arts

From 05/2021 to 08/2023 at Monti Games, Elche, Spain

During this stage, I had the opportunity to work for a large company alongside a complete team of professionals in various roles (designers, artists, developers, etc.) with the goal of developing a project for the Pogo platform. Not only did I work on developing the video game, but I also worked on support tools, such as the game balancing simulator.

Risk: Pogo Domination

Third project, refactoring and performance improvement

We conducted a complete refactoring of the project with the goal of improving its performance and ease of maintenance. We implemented new features, migrated client logic to the server side, improved player synchronization, allowed restoring game states after abandonment, and fixed bugs.

Yahtzee: Wild!

Second project, development from scratch

We developed this game from scratch, and I was involved in various tasks during development, including client and server logic and mechanics, game state restoration, matchmaking, rewards, FTUE, performance improvements, and bug fixes, among others.

Scrabble: Crossword Game

First project, rebranding and maintenance

It was my first project, and I joined it at an advanced stage of development. It involved a graphical and mechanical update of an existing game on the platform. My main focus was on providing support, primarily on the client side. This experience helped me become familiar with the team's working methodology and the frameworks used.

Frasquito Games | Game Developer | Independent Projects

From 01/2018 to 05/2023 at Frasquito Games, Albacete, Spain

During this period, I focused on developing personal projects with the aim of honing my skills as a programmer and developer. This focus allowed me to enrich my professional portfolio. To showcase these projects to the public, I created my own brand, Frasquito Games, along with its corresponding website, where I have shared these projects for free.

Touch the Coin: Hypercasual Game

Game published on Google Play

I carried out a project that spanned the entire software development lifecycle, culminating in its successful release in the market. As a result, I achieved over a thousand downloads and an impressive rating of 4.9/5. During the development process, I chose to use the PhaserJS framework to create the application.

Pet Balls

Game made in Cocos Creator

I developed a video game in just two weeks to test the capabilities of the Cocos Creator engine. This game features a variety of scenarios, each with several difficulty levels. The core of the game is based on mini-games that use physics mechanics, adding an additional challenge element.

Other Projects

Visit my website to see more projects

At frasquitogames.com, you can find more projects that I have independently developed. These projects cover a wide variety of genres and mechanics and are available to play for free.

Education

Bachelor's Degree in Multimedia Engineering

From 2012 to 2017 at the University of Alicante, Alicante, Spain

Science and Technology High School

From 2010 to 2012 at IES Herminio Almendros, Almansa, Spain

Technologies

Frequently Used Engines and Frameworks

  • Cocos Creator
  • Unity
  • Godot
  • PhaserJS
  • SFML

Frequently Used Languages

  • JavaScript
  • C/C++
  • C#
  • HTML
  • CSS

Commonly Used Tools

  • Git
  • Perforce
  • Slack
  • Jira
  • Basecamp

Skills

  • Native Spanish
  • Medium English
  • Teamwork
  • Proactiveness
  • Self-management